> For the complete documentation index, see [llms.txt](https://whitepaper.lastodyssey.io/lastodyssey/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.lastodyssey.io/lastodyssey/4.-commander-assemble/the-4th-sanctuary-war-obt-2.0-live/what-is-sanctuary-war.md).

# What is Sanctuary War❓

<figure><img src="/files/oa4k6UHi4EU7BCCgZvNL" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**TL;DR**

* 96 Sanctuaries = key strongholds; Passes = choke points with high strategic value
* Each Sanctuary has a unique ERC‑721 NFT that controls a persistent billboard on the live map
* NFT holders can customize billboards and claim an exclusive chest every 7 days after locking, independent of occupation
* Occupation rewards
* **First-Occupation Reward** – for the first alliance to hold a sanctuary for 4 hours.
* **Universal Reward** – free server-wide redeem code for everyone.
* **Duration Reward** – for the alliance holding it the longest by the end.
  {% endhint %}

> The world of **Middangeard** is vast, dangerous, and alive with conflict. At the heart of Open Beta Test 2.0 lies the most coveted prizes on the battlefield — the **Sanctuaries**.
>
> In this guide, we’ll explain what Sanctuaries are, how they work, the rewards they bring, and which projects are joining the war through Sanctuary collaborations.

***

## 🏰 What Are Sanctuaries and Passes?

<figure><img src="/files/XGaURVIWqNQYUTTHRMhR" alt=""><figcaption></figcaption></figure>

> <mark style="color:orange;">**Sanctuaries**</mark> are **key strategic strongholds** scattered across the expanded world map of Middangeard. There are a total of **96 Sanctuaries** in OBT 2.0, each located around critical passes and war zones. Controlling a Sanctuary means more than just prestige — it combines **strategic dominance** with **exclusive rewards**.
>
> <mark style="color:orange;">**Passes**</mark> are narrow **choke points** that connect regions across Middangeard. Unlike Sanctuaries, they don’t grant much rewards or buffs, but their **strategic value is immense** – controlling a Pass means controlling the movement of your alliances, cutting off enemy advances, and securing vital routes for your own conquests.

***

## 🏰 What Are Sanctuaries and Passes?

<figure><img src="/files/F8ZY7biyDWNTSh6WfwPq" alt=""><figcaption></figcaption></figure>

> **🎁 Universal Reward**
>
> Every successful occupation of a Sanctuary unlocks a **Universal Reward** — this prize is shared with **all players on the server**.
>
> * A **redeem code** will be available once a Sanctuary is taken.
> * Anyone in the server can claim it, rewards may include **precious in-game items**, boosting the entire player base.
>
> **🎁 First-Occupation Reward**
>
> When a Sanctuary opens for battle, alliances from across Middangeard will march to claim it.
>
> * The **first alliance** to capture and hold a Sanctuary will unlock its **First-Occupation Reward**.
> * Rewards are tied directly to project sponsors, bringing tokens, NFTs, physical merch, and other prizes into the game world.
>
> **🎁 Duration Reward**
>
> At the end of the Sanctuary war, the **leader of the alliance that has held each sanctuary the longest** will receive the **Duration Reward**.
>
> * Only the alliance leader earns this prize.
> * Duration Rewards are prestigious and highly valuable, such as **ODY tokens**
>
> Every Sanctuary conquest is a headline moment — the stakes are high, and the prizes are real.
